Here’s my game, but with the character falling to his doom whenever he spawns, there’s not much to play: https://arcade.makecode.com/S00409-05022-98767-47852
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the left side of the sprite is intersecting with the left wall, if you just make the player spawn a bit to the right it should be fixed
This is happening because your character is spawning with its wand clipping outside of the map. Sometimes tilemaps are a bit weird and don’t register other collisions when a sprite is already inside a wall, so if you spawn the sprite at (1, 13) instead of (0, 13) that should fix the issue!
Hi! Im not sure why it does that, but but if you add a “stay on screen on” it doesnt fall
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