I’ve decided to make my first collab game which doesn’t have a name yet but is inspired by the binding of Isaac and whisker’s adventure(when it comes to fighting mechanics) so you can just ask if you want to be a character, enemy, mini boss, regular boss, or an alternate boss.
Hey! I also want to make a game similar to Binding of Isaac. Want to share resources?
sure! any type of attack pattern he should have?
It me
Probably something difficult but not insane. My progress so far is just about setting the environment, but I want to save sprite data of each room into an array. I’m going to unload Enemy sprites this way when they are 2 or more rooms away from the main character. If they are only one room away, the enemy sprites will turn invisible and if aggro, will attempt to follow the user into the next room, where they will turn visible again.
Attacks, I like just the standard Isaac enemy attacks. Lasers, tears, maybe a stomp attack. The Duke of Flies is my personal favourite boss.
I found one problem, when I touch the stairs and get teleported to the next room i get stuck
Ya, it’s coz I obliterate all sprites from the game when I load a new tilemap. I’ve set the main char to be recreated on loading in for now, but in the future it’s not going to have that issue because it will only unload tilemaps that the main char is not in.