Hullo!
This is “My personal blog and stuff!”
If anyone wants to add to “My personal blog and stuff”, I’d be happy to oblige. Here is the spot to see what I’m working on. From now on, all polls or game announcements related to me are in “My personal blog and stuff”.
I hope you enjoy “My personal blog and stuff”!
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
MY PERSONAL BLOG AND STUFF
My personal blog and stuff instance counter: 18
Well, it’s not “my personal blog and stuff” without game updates!
Recently started working on my Mario 64 and Undertale cameos.
My King Bob-omb artwork looks pretty good.
I’m working on my new Sans Mode, too. I’m leaving the pixelart for Sans in my to-do list, but right now Sans Mode is fully coded (kind of). It’s really just an homage to Undertale with some themed graphics… at least right now. I’m probably going to go eat a snack. For now, I’ll just leave my computer alone…
oh yeah, by the way, there’s my hard mode too. got something to do with that save file thingy i installed. second file, i think.
Oh hi, I’m back. Wait… who was typing while I was gone???
MPBAS COUNTER: 20
Recently tried using the same software that Undertale was made on. Uh, I failed miserably.
Working on the story and LORE for my game. (Yes, there is lore! Totally not inspired by Undertale.) Stopped developing King Bob-omb & Sans Mode to work on other things like cutscenes & creatures. This will delay release time on “My personal blog and stuff” and probably change nearly everything about my game.
HINT: The game has 3 endings. One good, one bad, and the true ending. (The true ending is the hardest to get of course, and has a little something to do with lore. Ooooh, very scary.)
I found a NEW extension brought to you by @meeeeeeeep1 and @Maketendo! It creates cool system pause menu buttons. Testing out Camera and Filter modes now, and doing great!
As for the actual lore, here’s a sneak peek at some juicy storytelling!
“In a world where normal changes definitions daily, there lived 2 siblings.”
Alrighty, here’s another entry from “My personal blog and stuff”!
I’ve been here a while and still haven’t tested the fabled discobot.
Now it’s time to see what he can do!
Alrighty, since discobot said yes, it’s time for another entry of “My personal blog and stuff”!
It’s been awfully quiet on the forum today… and I don’t know why? Maybe it’s just spring break or something…
Anyhoo, I made big strides on my game. But not in a good way.
Previously I had multiple game slots! This meant you could store multiple saves on the actual game. However, it was extremely buggy, and having to keep track of every single save was tough. It eventually got too large and buggy, and I had to delete it. It was great while it existed.
I also had to delete multiplayer, dynamic camera (which is my hallmark) and a shader mode… basically, it was a terrible day in [insert catchy name for an RPG world here].
However… I now have… let me count… 20 extensions downloaded in my project?!? How did it get that large? That’s almost as many times that “My personal blog and stuff” has been mentioned in “My personal blog and stuff”! I downloaded the D&D tutorial extension, Adventure, and the Lantern extension just today! So at least that’s good…
I, at last, have nothing else to say.
The lore… is too strong.
I have… to… keep…
DANG IT! I can’t stand it anymore! The lore is too awesome!
It’s time for the official LORE reveal!
One thing my new game lacks is polish. What it doesn’t lack is potential. Potential for greatness. I’ve been going about this the wrong way! I’ve seen games where people reveal the lore BEFORE they code the game, and yet, not a single inkling of lore has come out of “my personal blog and stuff”!
It’s like Crash Bandicoot 4: it’s about time.
Seriously.
It’s about TIME.
Every since I played @UnsignedArduino’s Attack of the Serpents, I have wanted to transform the premade sprites menu into one of the best purebred Makecode RPG on the forum. Taking inspiration from both Undertale, the possibilities that Attack of the Serpents had, and some personal experience, I took to the project, attempting to code the best possible thing I could make.
But I’ve hit a roadblock. I don’t know what to do!
So now I’m going to do something I’ve never done before. A trailer!
(P.S. I literally made this in 10 minutes. I know the final text is off center! A better, more final trailer will come later.)