This looks wonderful! I can’t wait to see some of the animations and watch the sprite move! I’m excited to see the results of this game and watch how the game improves! Best of luck toward you!
really nice use of the Japanese Woodblock palette! I like the lavender too. I would make sure to change the Z index of sprites so that things like the pond aren’t on top of the player. You can dynamically adjust the Z index of sprites as well by setting it relative to its y position so that they overlap properly.
Also when making large background tiles like grass its best to keep them simple as trying to add so much detail makes the entire scene really noisy. In real life, our brain simplifies the complexity of thousands of blades of grass into a continuous green tone which we can mimic with more simple grass patterns.
When they both line up the duck doesn’t go behind the tree properly as the y index is still the same.
We could fix this by adding an offset to the duck’s Z index - however, this doesn’t work with trees of differing heights and is unneccesarily complicated.
We can see the underlying issue if we look at the problem in 3D, we are using the y position, the midpoint. However, its the sprites y position at the bottom of the sprite that we really want.
art looks really good! but the problems i see is that the hunger only goes down when i hold down the move button so i can just spam the buttons and never lose food. and some of the berries i can’t eat for some reason. and when i eat some of the berries the food bar doesn’t go up.