Enemy blobs is an idea i’m gunna run with, along with later mentioned cheesecake, thank you!!!
You are welcome!
Okay so, update, how do i make it so that if the character moved left last you shoot a projectile left and vice-versa? Anybody know?
I think if your character has animations then at the end of your animations thing you can set a variable and whenever it moves a certain direction, the variable is set to a number and so then you can make a statement saying 'if variable is set to this number or something like that then it would change the direction of the projectile? sorry if this doesn’t make sense
No no it does make sense, thank you i’m going to try multiple ideas including yours.
No problem, and alright!!
Also i see that you joined a little bit ago, so allow me to be the first person to welcome you to the forum!!!
Thank you!!!
Update, i have succeeded in fixing the problem! Thank you, development of the second installment is now going smoothly.
I really wish I can meet all of you guys. All I’ve been doing is coding and school work. Not much friends to play with @GameGod @UnderwaterAstronaut @purna079 @FlintAsher @UnsignedArduino @LcAtonal
Me too
It’s a lot of fun to code things you like!
Yes!
I don’t code on weekdays. only weekends. i should be able to finish sucromon this weekend tho
Great i cant wait! it looks very fun and i will provide you with some artwork for your sucromon and your pokemon!
I have a coding class but sometimes we have nothing to do so i usually code on mondays and wednesday. Though i love talking with all of you every other day too, i miss people…
Me too
Same here
@UnderwaterAstronaut
I like how you change the animation of your sprite depending on the direction it is facing in:
@richard
I know you can define and code enums in TypeScript, but is there any block code to define an enum? For instance, in block code define an variable having the name ‘DirectionFacing’ with the values Left, Right, Up, Down
This produces the script
enum DirectionFacing {
Left,
Right,
Up,
Down
}
Assume the variable direction has been set to DirectionFacing.Left in block code:
if (direction == DirectionFacing.Left){
}
I think you could make enemies have support items like a screen door or a cone.