Paint Runners Redux!

I decided to update Paint Runners, an old game jam game that I worked on a while ago. Now, it should feel more complete, with better graphics, a choice of ink blaster, a variable player count (instead of players just being inactive), a new map, and more!

Also, the code is still not super readable (especially for all the menu stuff), but if you have any new ideas for weapons, maps, or mechanics, you can either mod the game or post them, and I might add them if I update the game!

Enjoy!

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Wow what a nice game!
Where’s the start round button?

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Basically, player 1 selects everything except for the other players’ ink blasters. In the ink blaster select screen, each player has to select their blaster to go to the next menu. There’s no start round button; it will just automatically start after the map select (the last menu).

Well if that’s the case
Where’s the “select map” button?

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May as well explain with screenshots, didn’t think it would be this difficult.

Title screen

P1 presses A

P1 presses A to confirm settings

Other players (P2, P3, and P4 in this case) queue in by pressing A

P1, P2, P3, and P4 select blaster by pressing A

P1 presses A to select map and the game automatically starts