I already have the mini menu implemented
but I’m not that experienced, so if there’s some sort of aesthetic option to make it look closer to the original I’m all for it!
I already have the mini menu implemented
Send me a link of the game bro this looks sick, I can work on the battle systems (With vars and controllers) I can also work on items too. Hey, we should have a company name like “Nintendo” does!
Thx for the help! Heres the Link: (Not Functional Pretty Much Just The Base)
As for The Company Name, I’ve Always liked Hermit_Crab Studios
(Weird, I Know) But I’d Like to hear your suggestions! Also @swirlix Feel free to help!
Nice art! As a word of feedback, maybe after scaling your sprites up, you can also redo the outlines?
How Do You Mean? I’m Very Sorry I’m not that experienced
This is looking great! I am trying to make the battle system, thanks for getting it started! Eventually I will make the entire type chart (PURE PAIN)
But for now only part of it.
Ok, I’m working on the moves and dmg control rn. When move 1 is activated, deal how much dmg, 25, 15, we should also have a PP var
OH MY GOD HE IS SO C H O N K Y HSHSJSHDHDJ
For the the first version I was only going to include the first nine Pokemon(Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle and Blastoise) so if you’re making a type chart, these are all you need to include rn. thanks!
Sounds Great! as for the PP I agree, we could set a max, then a different variable that increases with each use. if the other variable exceeds the max, then the menu will no longer display it.(or something else if you had something in mind).
Yep Gen 1 was truly the golden age of pikachu.
Ok, Development of the Battle Sandbox is Underway! And I’ll be accepting suggested movesets so please suggest away. Thx to @swirlix and @Big_Mac_Muncher (Company name TBD) for the battle system.
Hi, I am also making a pokemon red and blue game and your battle sim will be really useful. If you want we could collab and help each other on stuff.
Also, to people who don’t know the sprites that @Dark_Charmander are using are the original sprites so no need to change them
wait I though I was doing that. I already made the calculations for calculating damage in the game.
Anyway, you’ll probably do it better than me, but heres my version
We should do a screen shake when an atk is used PLUS import atk animations. I was in easter holiday so I wan’t online. Your re-creation is super good but would it be ok if I changed a few things?
I’m going to add “B” button functionality too
Can u add back sprites of Red? I’m on my school IPad and I can’t add him
Is it also ok if I do some of this in javascript?
Happy Birthday and easter