Hello all,
I’m making a sandbox version of Sam Hogan’s Cell Machine. (See his youtube video at https://www.youtube.com/watch?v=N-BbgqOjIqk - I highly recommend watching it!)
It’s going pretty well, actually, except that I keep getting stack overflows. Is it possible to increase the stack size? Or can I store other stuff in the heap to make room in the stack? Or does the SO mean that I would’ve run out of memory on a physical device? (PyGamer, not RPi0)
As always, if you find any bugs, please report them here. This is still in beta and oh dang it, found a bug. Got to go fix that…
Here’s the game:
Allows enemies to push other enemies without destroying them
Previous versions
Instructions
A Place the selected cell
B Cycle through all cells
Joystick/D-pad Move cursor around
Menu Start/pause/resume simulation
Cells
1 - 4 Mover cells that move and push cells in the indicated direction
5 Pushable in all directions
6 & 7 Slides in the only indicated direction (= goes sideways and || goes up and down)
8 & 9 Rotate all 4 adjacent cells in indicated direction by 90 degrees each generation
10 - 13 Generator cells that clone the cell behind the arrow and push the cloned cell in the arrow's direction
14 Immobile cell that can not be pushed
15 Enemy cell that generates a point every time it is destroyed by pushing another cell into it
16 Used for removing cells while editing (Backspace basically)
And, as always, Github repository is here: