Presenting Hula Hoop 2.8

Like real-world Hula Hoop, the goal is to keep the hoops moving. If all hoops stop, you lose with score zero. Winning requires keeping the hoops moving through four levels, which are indicated by the hearts on the left of the screen: the more hearts the longest lived. The level advances when the current countdown reaches zero.

Each level ls increasingly difficult. With each new level, not only is the countdown time longer; but, each new hoop is launched at a slower velocity making it more likely to stop. Additionally, with each advancing level, when two hoops overlap one is more likely to follow the other, which also makes the hoops more likely to reach an equilibrium that stops all hoop movement.

The up button adds one hoop. When a hoop is added, the current countdown starts over. Hoops are launched at a random position with a random velocity. The down arrow removes the slowest hoop, for example, a hoop that has stopped moving altogether. The countdown does not restart.

More information at


Announcing Hula Hoop 3.0

Updated to fix bug that caused the hoops, in certain situations, to not be colored correctly.

Code described at blog post:

Have you considered storing your game in GitHub? We have been adding integrated support in beta to make it easier to store your changes in a repository. It would be great to get your feedback on this feature as well.