This one was a fun one for me to create. It will take you all the way back to 1973. I present to you: The text-based classic, Hunt the Wumpus.
You are wandering through a network of rooms in a cave, hunting a sleepy wumpus. The rooms are connected in the shape of a squashed dodecahedron. Use your favorite search engine to find a cave map for Hunt the Wumpus. Many of them exist. Instructions are available within the game. You also can read more information about the game in the links that follow.
This one does not yet run on hardware (not even in beta). The wonderful @jwunderl fixed a bug in the hardware compiler that resolves the issue. Once the bug fix is pushed to beta and production, I will update this post accordingly. Thanks, Joey! Update: Production was just bumped to version 0.12.17, which includes Joey’s fix. This one now works smashingly on my BrainPad Arcade!
This interpretation is faithful to the original game, created by Gregory Yob and first published in the September/October 1975 issue of Creative Computing. It was re-published in Best of Creating Computing, Volume 1.
Advanced students can use this code as a base to create, say, Wumpus 2.
Have fun! Happy Friday!
 September/October 1975 issue of Creative Computing at the Internet archive
 Best of Creative Computing, Volume 1 (1976) at Atari Archives
 Wumpus 2, from Best of Creative Computing, Volume 2 (1977) at Atari Archives