It is possible to render a ground texture (as seen with KWX’s demo in makecode kart), but Idk how easy it would be to render walls and a floor at the same time (and have them look “connected”). You could have tiles in a tilemap that are set to be walls render like the current renderer does, and tiles that are not set to be walls could render as a floor texture. (just a few ideas, don’t feel too much pressure to implement them @AqeeAqee)
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