Is there a way to show text without it cutting to just the background?
and how did you get floor and sky
These are all not supported by this extension yet.
The target of support SayText feature by Raycasting extension is just âCOPYâ faithfully. So you could try some trick of SayText, eg: add a return letter inside words, like
spr.sayText(" test\ntest\ntest\ntest\ntest\ntest\ntest\ntest\n", 9999)
When are you planning to fully release these features?
You mean the Floor/Sky?
Should be when I can optimized it to 15 fps on my Meowbit, or 10 fps at least.
The current algorithm of floor take 3 times of wallâs each frame, plus sprites and other game logic, FPS is too low to be a qualified game, I think.
Would you mind releasing it specifically for the simulator? I understand performance really matters since you work with hardware but it would be something nice to have on the simulator when the performance is not limited
All the code is written in TypeScript (Arcade calls it JavaScript) right? If you want huge optimization, you can use C++ (Itâs pretty hard to use though). Look through some C++ files in the screen and core folders in the explorer, (In an Arcade project/game) maybe youâll understand how C++ works in Arcade.
I tried add cpp file in extensionlong time ago, it does work in micro:bit, but failed generating the correct shim file in Arcade online.
Have you tried in extension or project, how did you do?
I am working on a perspective algorithm recent, which can be applied on floor/sky. But still on struggling performance too. I will consider release new version with current floor algorithm, if the new perspective one cannât satisfied me.
I am a noobie and i have like no experience and im trying to figure out if i should go do computer science when i get to high school
It wouldnât really work straight if the box, I also canât use my own extension in micro:but. I also didnât create any extensions with C++ yet.
Speaking of which when would we be able to have custom floors?
Hello there iâm sorry to say that i would discontinue my backrooms game but instead of leaving off thier i decided to turn it to a functional wave defense game currently itâs in demo version but ill try to improve on it
Its finally out a sort of functional game that I would continue working on
this update adds -zombie body system, -brand new sounds- random drip- retexture zombie- and More- also with a few bugs but thatâs it for this update ill try to add a weapon changing system next but i might need help from somebody so if you can help please replies to this please and thanks
This is my final update ill work on something new i hope
It seems to be like it came out quick but it took 2 days to actually get the post accepted
How can i remove gray scale effect?
First, make sure your project is backed up so you can restore it at any point. Then, remove any of the new block that I added (the one that controls the darkness modifier and texture visibility from your project). Then, install the original raycasting extension that does not have the grayscale. Press âRemove extension(s) and add pxt-raycastingâ and after it loads you should be good to go!
But how to make sure that the blocks with your extension remain?