Raycasting help

So I’m trying to make a Minecraft game in 3d. With the terrain generation, whenever it generates a block, it just appears with no texture. can someone help?

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i believe with the ray casting the map has to be predefined to render right

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ok, so how would I do that? is there a way to activate the extension AFTER the tilemap is made?

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Yes, first, set the tilemap view to tilemap, then let it generate, and then set the view to raycasting.

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that didn’t work. is there maybe a way to turn off the full extension, let it generate, and then enable it?

I fixed it but idk what the problem is its really weird.

thank you!

Can I know what’s the keybind extension?

yeah, its
Brohann3214/custom-keybind-extension

:computer: Custom Keybinds Extension AKA MORE BUTTONS!

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Thank You!

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