The art for iron factory is really cool!
I loved your level design, but the gameplay needs to be nice for a level to get a rate. So far, all your levels are super annoying pixel perfect shifts or spam.
How about a rate for my level, guys?
- Why would that trash need a rate?
- Epic
- Legendary
- Mythic
sorry but⦠what has happened while i wasnāt here?
Not a lot⦠You can scroll up to read everything!
Well @AbstractDesigner . Here we go. I promised Iād do this and I have some spare time soā¦GD COLOGNE MODE TIME.
REMEMBER: THESE ARE ALL MY PERSONAL OPINIONS. DONāT TAKE ANYTHING TOO SERIOUSLY.
SPRINTER
Status: 9/10
Review: I really like this level. itās very clear and easy to understand, as expected for the first level. There are no weirdly timed jumps and the level is very well balanced. Itās overall, very well made, though, it probably could benefit from at the minimum, 1 precise click, like how Stereo madness had a TRIPLE SPIKE late in the level.
TRAVEL
Status: Beaten
Rating: 7/10
Review: This level is pretty good. Not as good as Sprinter but still good. It introduces jump pads and does it in a very clear & easy way to understand. The clicks are slightly tighter than Sprinterās but not TOO tight. so, itās a nice change in difficulty considering itās right after the first level.
PHANTOM
Status: Beaten
Rating: 5/10
Review: This level doesnāt introduce anything new, but it does teach you that not all jump pads are safe to hit. (Similar to what Back On Track does in the actual Geometry Dash.) The levels alright. Nothing special but nothing bad. One thing I will complain about is the COIN. The placement seemsā¦off⦠like it was forced there. The click is also annoying to time.
AURORA
Status: Beaten
Rating: 8/10
Review: This level revolves around the same thing as Phantom. Teaching the player that mechanics can be used against the player. Overall the gameplay is generic but the COINā¦OH MY GOD THE COIN. ITāS SO WELL DESIGNED & THOUGHT OUT. It requires a double click on a platform where it LOOKS like you can just fall into the platform and that is SUCH A GOOD IDEA. Not only that but thereās ACTUAL GAMEPLAY up there. You donāt just Fall and get the coin, it requires SKILL. anyways, S tier coin. Probably saved this level from a 5/10.
DEHYDRATED
Status: Beaten
Rating: 5/10
Review: This level is pretty basic. It introduces SPEED PORTALS and does so in a basic way. Do a few shifts, fall a few times, hit a few jump pads and boom, levels finished. The coin isā¦alright. Just a timed shift right before you hit a jump pad. Overall, nothing special.
BREAKER
Status: Beaten
Rating: 4/10
Review: Not my favorite. Itās a slightly harder version of dehydrated. The level is short and doesnāt really bring anything to the table, and the last click isā¦a little weird. I think this level needs a little work.
ZERO
Status: Beaten
Rating: 10/10
Review: 10/10. No explanation needed. This level is just straight .
VIRUS
Status: Beaten
Rating: 9/10
Review: I play this level if I ever want to warm up. Itās SUCH a good level and the music is a certified Makecode BANGER. The only thing keeping it from a 10/10 isā¦the coin. Itās justā¦a bit too FREE It could benefit from a tighter shift. Other than that, top notch.
THUNDER
Status: Beaten
Rating: 2/10
Review: Probably my least favorite of the main levels. This level isā¦weird. Like 50% of it is completely auto making me question why itās rated hard, and the even though the brightness trigger is just introduced, I feel like you didnāt do enough with it. This level could overall, need a redo.
PRISM PLASMA
Status: Beaten
Rating: 6/10
Review: This level is alright. The clicks are readable and basic so I think it would be better as a HARDER rated level, but thatās just my opinion. But, there is ONE buggy part. The last 2 bounce pads can kill you if you donāt time them perfectly. Fix that, and I might raise the rating by a point or 2.
(Also this level kinda reminds me of SPEED RACER in the real GD lol. I beat that level for fun sometimes)
BREEZE
Status: Beaten
Rating: 6/10
Review: Itās alright. The clicks are quite fair for a demon and I think you used the brightness trigger pretty well. But, The first bounce pad is VERY BUGGY though and sometimes, you can miss the 4x speed portal at the drop. Other than that, It I thinks fine.
I could remake the level, if people agree
- Remake
- Leave it as it is
Maybe Iāll make a level⦠if no one has a problem with it of course.
Of course! Hereās the link for my other topic for more information on how to make your level!
rewriet dat- i fixde evrthig
UPDATE 1.8
NEW FEATURES
- New menu screen!
BUG FIXES
- Weird teleport bug
- Physics changes
- Menu bugs
- Finished
- Unfinished
- WIP
Happy rolling!
Awsome!
Holy crap this game is amazing! Iām confused on why much of the levels have stopped playing their level music? Perhaps you should look into that, but other than that, Iām amazed by the visuals, the design, the music (which really impresses me!) I love this progress! Just donāt take 7 years to make another update
Which levels?
Iām not entirely sure, but Prism Plasma lost itās music, and so did some of the earlier levels
I finally remade Thunder!
THUNDER V.2
Status: Beaten
Rating: 8/10
Review: Now THIS is how a Hard level should be. This remake is GREAT! The coin placement is great as well! But, one thing Iām wondering is, What happened to the brightness trigger? Wasnāt that what Thunder was built around in the first place? I think This level needs SOME use of it. Other than that. High Quality remake
The brightness trigger was introduced with Breeze, and Thunder came out with the fade to white transition, but it didnāt feel right to have that as a main level, so I removed it.
The Thunder rework is awesome!
@InvalidProject get us some music for Thunder now!!! This level is too good to lack music after the rework