Cybershift BINARY (v.1)

A shameless spinoff of @PixelDoodle Cybershift

After thinking about it for a few days, I decided to make a client for the original cybershift. One, I can make new mechanics + custom tiles without getting my levels removed. So far there is a planned 25 levels, however I only got 3 levels (an easy, hard and insane) done :sweat_smile:.

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I’ll give you one word of advice:

That is not a good difficulty for the first level.

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Why? it may be fast, otherwise the shifts are readable and easy @PixelDoodle

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Taser, The level is at like 4x speed the entire level and then when it’s NOT 4x speed, IT’S 5X. This level ALONE is harder than the FIRST 5 LEVELS in my original version. It may be easy to you, but think of the new players trying the game for the first time then BAM! they get hit with 4X TIMES SPEED.

Also, while I’m at it, The other levels you made are just downright unreadable. Listen, I know this is your version of the game and you can whatever you want with it, but there’s a reason I don’t use Blocks that aren’t supposed platforms as the path to go. It’s just Unreadable (Like the background tiles and arrows. Those were NEVER supposed to be walls.). That makes gameplay just straight up unfair and unsightreadable. Also, The amount of objects just randomly placed all over the place takes away your concentration.

I’m not trying to bring you down or anything but as creator of the original, I’d say you need to work on level making.

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Difficulty curves man, use them!

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I have to say I always thought your levels arent’ perfect per se, they could always use a little work to ease the difficulty here, maybe clean up some design and blind jumps there, but you got the core idea right, which is to start easy and gradually increase the difficulty.

@Taser, if you have troube getting ideas for good level design, both @PixelDoodle and @AbstractDesigner did it well in their games (CS and Roller)

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???

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Alr, I added a new level (insane), switched around a few icons and made it so that the levels are slightly more readable.

@PixelDoodle @Sarge do u approve of the new level?

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Man I love this chart. I should probably print it and tape a couple hundred of them on my bedroom walls.

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The only OK thing about the new level is the fact that you can see what you’re doing. Other than that, I still have some criticism.

  1. Spam is the LAST thing I wanted people to make with the Ariel portal.
  2. You don’t have an easy level. Without one, new players are just thrown into the fire.
  3. You didn’t really Clear things up. That means swap the arrows with platforms
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i like break levels throughout the mix they feel nice.

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Hmm… the levels are not in order. As long as I open the game and the first level I click makes me spend 30 minutes beating it, something’s wrong.

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…Do you play test your levels?..

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Alr, given that I have lots of time in my hands, I’ll try to make updates on a daily basis:

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:fire: (sentence)

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Is this the only complaint of my level? :dotted_line_face:

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Yes, @PixelDoodle

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This is a lot like Roller

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Um… Roller is based on @PixelDoodle cybershift @TeddyB

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