Roller - AbstractDesigner

Yep, guessed so since it worked when I tried

1 Like

This time, instead of asking @PixelDoodle or @Sarge to fix my code, I did it myself! (I’m very proud)


ROLLER - AbstractDesigner


LEVEL UPDATES

  • New Hard level - Thunder

  • Inverted is now in the Forum Levels


BUG FIXES

  • Fixed death mechanic (finally!)

  • Fixed a bug where the menu and the level would overlap on top of each other and duplicate the player

  • Fixed coin animation


NEW FEATURES

  • Added a Completion Splash Note at the end of every level

  • Added several triggers in the Level Editor


@PixelDoodle, @Sarge, thanks for helping me with the bugs! And thank YOU for playing my game! Have fun!

5 Likes

That’s awesome! The game is really polished now, I like it a lot! I might consider making my own custom level soon :smirk:

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me at 3:00 in the morning working on the new gamemode on roller:


nah imma go to sleep

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Please do… I’m sick of playing the same levels over and over again…

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LEVEL UPDATES

  • New Insane level - Prism Plasma

NEW FEATURES

  • Added @sylvancircle’s effects!
  • Added the amount of attempts it took to beat the level in the Completion Splash Note
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I will do my best to make a level!

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FINALLY! (3 minutes at least)

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Just in case you think something is impossible, I verified all of the levels and their coins at least three times so they’re completely POSSIBLE! (evw moment)

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Created a new level called SMASH! Hope you like it!

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Uhh… Yeah… Sorry, but I can’t accept levels that have custom-made tiles. All Forum Levels have to use the built-in tiles to be approved.

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Ooh is the new gamemode Cube from Gd?

Wow, the code has been really tidied up, I like that! Just a question, could you document/explain some of the blocks and triggers, I’m having kind of a hard time figuring out what’s what

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Don’t mean to be too harsh, but it’s not great gameplay wise… Also, you should have put it in the “forum levels” section

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Fixed it

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I know all of these things, but I did put it on the forums.

I… agree, actually. In some areas, it too unfair for the player, as many blocks are just invisible. Maybe just balance it out a bit. :slight_smile:

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bro, this level is luck and memory based.

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YESSS!!!

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I tried to post a document explaining the triggers, but the link got rejected.

1 Like