Yep, guessed so since it worked when I tried
This time, instead of asking @PixelDoodle or @Sarge to fix my code, I did it myself! (I’m very proud)
ROLLER - AbstractDesigner
LEVEL UPDATES
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New Hard level - Thunder
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Inverted is now in the Forum Levels
BUG FIXES
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Fixed death mechanic (finally!)
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Fixed a bug where the menu and the level would overlap on top of each other and duplicate the player
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Fixed coin animation
NEW FEATURES
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Added a Completion Splash Note at the end of every level
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Added several triggers in the Level Editor
@PixelDoodle, @Sarge, thanks for helping me with the bugs! And thank YOU for playing my game! Have fun!
That’s awesome! The game is really polished now, I like it a lot! I might consider making my own custom level soon
Please do… I’m sick of playing the same levels over and over again…
LEVEL UPDATES
- New Insane level - Prism Plasma
NEW FEATURES
- Added @sylvancircle’s effects!
- Added the amount of attempts it took to beat the level in the Completion Splash Note
I will do my best to make a level!
Just in case you think something is impossible, I verified all of the levels and their coins at least three times so they’re completely POSSIBLE! (evw moment)
Created a new level called SMASH! Hope you like it!
Uhh… Yeah… Sorry, but I can’t accept levels that have custom-made tiles. All Forum Levels have to use the built-in tiles to be approved.
Ooh is the new gamemode Cube from Gd?
Wow, the code has been really tidied up, I like that! Just a question, could you document/explain some of the blocks and triggers, I’m having kind of a hard time figuring out what’s what
Don’t mean to be too harsh, but it’s not great gameplay wise… Also, you should have put it in the “forum levels” section
Fixed it
I know all of these things, but I did put it on the forums.
I… agree, actually. In some areas, it too unfair for the player, as many blocks are just invisible. Maybe just balance it out a bit.
bro, this level is luck and memory based.
I tried to post a document explaining the triggers, but the link got rejected.