Roller - AbstractDesigner


welp, this was inevitable

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I spent about 2 hours on Inverted, and half of my time is dedicated to that 6 seconds! (it’s actually really easy once you learn the route)

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guess I should give my verification now to avoid fraud.

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I’ve beaten every main level in the game at this point, virus isn’t even that hard… A real challenge is beating Inverted

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so will there ever be roller 2 by chance?!?!??!?!?!!?

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I still can’t find the route to inverted :smiling_face_with_tear:

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did u beat it @Sarge

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I was busy with school, I wasn’t playing at all
(it’s 2AM and I’m doing my assignment :D)

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UPDATES

LEVELS

  • Rage’s (my friend) level, Bloodpuzzle, is now a Featured level!

NEW FEATURES

  • Reverse Jump Pads, Brighten/Unbrighten Triggers, and Glass Blocks!
  • Retextured Glass Slabs

BUG FIXES

  • Squished a few bugs lying around here and there…
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What in the world…?

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What’s wrong?..

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The pink and light blue blocks floating?

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I fixed the pink blocks, but the blue ones are decoration.

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@Sarge, @Pixeldoodle, I know y’all are tired of constantly helping me with my games, but can you look into why the multiple forum level pages aren’t working here? I can’t seem to find the problem…

Thanks!

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...Ouch...

YOU DIDN’T NEED TO GO THAT FAR :sob:

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I have a lot of homework to do, so I can’t assist directly, sorry. However, I looked into it quickly and it seems that you’re always loading the same level index on every page, so it loads the same level.

For example, you’re on the first page and you click the first level which loads the forum level with id 0
Now on the second page you click the first level and it does the same thing. You have to make a way to differentiate those levels, so that the first level on the second page doesn’t load id 0, but the correct id.

Side note: don’t take this personally, but all of this code is getting kind of messy and ā€œbodgyā€ which will make coding the game in the future a lot harder and problems like this more common. I suggest you look into cleaning the code up, or if you can’t I could assist at some point in the future

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Fixed! Just had to make a variable that tracks what menu you’re on!

(Btw, You’ll find the bossfight test’s tilemap in the original LoadLevel Function)

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Yes please! I’ve never learned how to code properly, and I’m really terrible at cleaning up unnecessary code… It would be great if you could help fix up the bugs in my game…

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Well, you never fixed the ground blocks…

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I mean I think it would only be fair if I cleaned up your code, but also taught you some programming tricks/conventions/principles so you can keep writing good code! There’s a long way, but don’t worry, I’m sure we’ll get there in no time! :smiley:

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