I am working on a game, but when I cannot figure out how to scale multiple projectiles at once. If possible, I would like a systematic approach to this rather than creating a lot of sprites.
Link to the game: https://makecode.com/_E5v0JChrXLK1
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The simplest approch would be naming all of the projectiles something different then making that scale code for them individually
@Terminator the “on created sprite of kind” block is perfect for this. The code in that block will run once every time a projectile is created. Use it like so:
Note that instead of using the projectile variable in that event, I dragged the “sprite” variable out of the top of the event block.
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Thanks
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