Shader Extension

I was just reviewing this the other day when I was experimenting with some colors, and I realized that this actually has repeating within it… (for example)

image

I thought that this might be another approach which would involve less redundancy

Here, you don’t need to define

yellow → orange → brown → purple → black
and orange → brown… black

separately because orange is included in the first “shader map” (that’s how I’ll refer to it)
As you can see I significantly reduced the number of columns needed here, since you can just recycle some maps for other colors (as shown in this simple diagram)

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