so basically first you press a button and it triggers a menu function
controller.menu.onEvent(ControllerButtonEvent.Pressed, function() {
if (canPress = true) {
Menu()
}
})
then after the menu function
function Menu() {
if (!guest) {
blockMenu.setControlsEnabled(true)
blockMenu.setColors(prim, sec)
blockMenu.showMenu(["$100: Buy Case", "Inventory", "Stats", "Value List", "$500: Money Multiplier (" + moneyMultiplier + ")", "$500: Clickers (" + clickers + ")", "$300: Click Rate (" + clickRate + ")", "Save Game (Overwrites!!)", "Delete Game", "Close"], MenuStyle.List, MenuLocation.FullScreen)
blockMenu.onMenuOptionSelected(function(option, index) {
if (index == 0) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
pause(50)
Buy()
}
if (index == 1) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
pause(200)
game.showLongText("Coal: " + coal + ". Copper: " + copper + ". Iron: " + iron + ". Gold: " + gold + ". Lapis " + lapis + ". Turquoise: " + turquoise + ". Teal: " + teal + ". Amethyst: " + amethyst + ". Emerald: " + emerald + ". Ruby: " + ruby + ". Diamond: " + diamond + ".", DialogLayout.Full)
}
if (index == 2) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
pause(200)
game.showLongText("Money: " + info.score() + ". Value: " + finalValue + ". Money multiplier: " + moneyMultiplier + ". Clickers: " + clickers + ". Click rate: " + clickRate + ".", DialogLayout.Full)
}
if (index == 3) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
pause(200)
game.showLongText("Coal Value: $10. Copper Value: $35. Iron Value: $50. Gold: $80. Lapis: 85. Turquoise: 90. Teal: 100. Amethyst: 120. Emerald: 150. Ruby: 200. Diamond: 500", DialogLayout.Full)
}
if (index == 4) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
let quantity = game.askForNumber("Quantity", 3)
if (info.score() < 500 * quantity) {
game.splash("You cannot buy this item.")
}
else {
info.changeScoreBy(-500 * quantity)
moneyMultiplier += quantity
game.splash("Your money multiplier is now " + moneyMultiplier)
}
}
if (index == 5) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
let quantity = game.askForNumber("Quantity", 3)
if (info.score() < 500 * quantity) {
game.splash("You cannot buy this item.")
}
else {
let currentValue = clickers
info.changeScoreBy(-500 * quantity)
clickers += 1 * quantity
game.splash("The amount of clickers is now " + clickers)
}
}
if (index == 6) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
if (info.score() < 300) {
game.splash("You cannot buy this item.")
}
else {
if (clickRate >= 0.5) {
info.changeScoreBy(-300)
clickRate += -0.5
game.splash("Your click rate is now " + clickRate)
}
else {
game.splash("You are at the max click rate.")
}
}
}
if (index == 7) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
if (!guest) {
let pass2 = game.askForString("Password?", 18)
if (pass2 == password) {
blockSettings.writeNumber("sMoney", info.score())
blockSettings.writeNumber("sPrimary", prim)
blockSettings.writeNumber("sSecondary", sec)
blockSettings.writeNumber("sBackground", bg)
blockSettings.writeNumber("sClickers", clickers)
blockSettings.writeNumber("sMultiplier", moneyMultiplier)
blockSettings.writeNumber("sClickrate", clickRate)
blockSettings.writeNumber("coals", coal)
blockSettings.writeNumber("coppers", copper)
blockSettings.writeNumber("irons", iron)
blockSettings.writeNumber("golds", gold)
blockSettings.writeNumber("lapiss", lapis)
blockSettings.writeNumber("turquoises", turquoise)
blockSettings.writeNumber("teals", teal)
blockSettings.writeNumber("amethysts", amethyst)
blockSettings.writeNumber("emeralds", emerald)
blockSettings.writeNumber("rubys", ruby)
blockSettings.writeNumber("diamonds", diamond)
game.splash("Game saved.")
}
}
else {
game.splash("Can't save on guest account.")
}
}
if (index == 8) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
if (!guest) {
let pass2 = game.askForString("Password? (this deletes everything including name and password!)", 18)
if (pass2 == password) {
blockSettings.clear()
game.splash("All progress cleared :(")
}
}
else {
game.splash("You don't have an account to delete.")
}
}
if (index == 9) {
blockMenu.closeMenu()
blockMenu.setControlsEnabled(false)
}
})
}
}
there are many indexes,
this is from my game Gem Clicker/Ore Clicker and I’ve been having issues with this.