How about a 1bit roguelike i.e. like 1bit Rogue:
I caught up with the last stream (Weds 17th May) on YouTube (was unable to make the live version). Great to see the proc gen rooms completed and character in!
Looking forward to Friday’s stream.
Hi @richard, here are my thoughts in response to your request on last Friday’s stream (19th May) for ideas for the roguelike game that you and the team are currently building,:
Suggested title: ‘Dungeons of Eldoria’
Backstory: In the realm of Eldoria, the valiant warrior Seraphin embarks on a treacherous journey through the depths of the Forbidden Labyrinth to vanquish ancient monstrosities and seize the mythical Goblet of Everlight.
Splash screen: I created a splash screen for the game in Procreate using Apple Pencil. Image is sized to Makecode Arcade screen (160x120px) and shares same colour palette;
I also updated the project that I used to share the Skeleton sprite to include the following:
Snake, new Bat sprite, Chest, Ghost, Door, Key, new Stairs sprite, Goblet (suggested game objective)
Here’s the link to the project again for convenience:
I included some more ideas for structure and progression in a comment block in the project too.
Hopefully some of the above will prove useful.
Hi Richard and team. Sorry I missed the Roguelike stream earlier. Had a flat tyre on the way home…
Will be sure to pick up on the recorded version of the stream.
Thanks!
ah, sorry to hear that!
Hi @richard and team. While searching for Roguelike History/Chronology vids I stumbled across the C64 version of Sword of Fargoal. Checkout the level transition in this vid at 28secs. Looks like it might work well for the game you are developing:
Hi all,
Missed the stream yesterday but just caught up on YouTube. Love the combat addition and game over font!
Feels like a fully featured Roguelike now
Just caught up on the latest stream. Loving the weapon art.
The nunchucks reminded me of the craze in the 90s in the UK for Ninja gear
Treasure rooms look like they will add a nice change of pace for the game.
Love the weapons implementation and the 5 levels to treasure room idea. Spikes in treasure room are a nice touch too.