I just saw people doing their own cards and wasn’t sure if that was mandatory. As stated. I cannot do pixel art for the life of me.
nice! your new pfp is your original one but remade! YAY
Why don’t you like it?
Well, its a little basic, and I feel that if you kept your face profile picture for longer, it will become recongnizable.
If you want to still have both I would advize you make the face more opaque than the lines.
C0d3r Card submission including: C0d3r, Ultra C0d3r and Chromo variants
Project: https://arcade.makecode.com/S45530-44454-22019-04719
I can’t really tell which one is the ultra one and the mono versions have more than 2 colours…
I forgotten to change the photo. in the project it should be like how its supposed to be
so how is celest-ial going along I’m going to call it this because I want it to be like celeste
Take a look at my profile and see if that is what you are looking for, technically fits your description, eh?
It’s a collab and it hasn’t officially started yet.
I’m still making the base game.
Katandra got 3rd place in the heist jam!
(Katandra: Hollow Heist)
The actual Katandra is a higher quality game that I’m making a post about right now…
In Katandra: Hollow Heist you start with the Spirit Sword then you can unlock the Spirit Shuriken and Phantom Sword later in the game. In Katandra (No heist) there will be more weapons like the Spectral Kunai which was a scrapped weapon for Katandra: Hollow Heist.
You’ll also be able to get full weapons sets, here are some examples:
The spirit set includes:
The Spirit Sword which is a basic close range weapon.
The Spirit Shuriken which is a basic long range weapon.
The Spirit Kunai which is a long range weapon that deals less damage than the other weapons but pierces through enemies.
The phantom set includes:
The Phantom Sword which is a powerful close range weapon which replaces your ground pound with a downward slash.
The Phantom Shuriken which is a heavy land powerful long range weapon that doesn’t have as much range as the Spirit Shuriken because it’s too heavy to stay in the air. It also replaces your ground pound with a downward shuriken throw.
The Phantom Spear is a medium range weapon that pierces through enemies.
The spectral set includes:
The Spectral Sword which pierces through enemies and gives you a damage boost with each enemy you defeat.
The Spectral Shuriken which can attack through walls. (It’s less useful than you think)
The Spectral Kunai is a long range weapon that pierces through enemies and bounces off walls. (It bounces slightly downward)
You can only equip one weapon set at once.
That’s it for this report of Katandra and I need to pick one project to work on instead of working on like 5 at once.
Yeees, Hollow Heist was so good, I can’t wait to see the full version!
Since I have a bunch of different projects like Battle Zenith and The MakeCode Journey I need to figure out which ones to work on and which ones to pause development on. (This will help each game get finished faster)
Which game should I work on?
- Katandra
- Battle Zenith
- Card Zenith
- Unboxed
- The MakeCode Journey
In that poll there is a game called Unboxed… Unboxed was my Cozy Jam game that I stopped working on and was never heard of ever… I’m not going to say again because I never mentioned it in the first place.
Anyway… The Celestial collab starts soon.
Card Zenith was the most voted game.
You will be very disappointed. (It’s a simple game)
Isn’t simplicity… good? Not only can the game be made faster, but also it will hopefully not wear out your motivation over months.
Yes, but it’s really simple.
It’s basically rock paper scissors with a fourth thing.
I’ll explain it…
Health beats speed, damage beats health and speed beats damage.
And zenith just compares how high each chosen stat is and deals the remaining damage. (I’ll explain in more detail once the first demo releases)
you could base it off of Blooket’s card tower game. you would collect different cards to fight randomly generated enemy card based on a chosen stat (e.g. health speed etc) and whoever has the highest wins (like you have a 2 speed 1 health card. you choose speed. the current enemy card then reveals its stats, and inf its speed is lower, lets say 1, then it loses and you advance. but if it was 3 than you lose). It increase in difficulty as the game progresses. this would increase replayability and make for more opportunity’s of simple story that can make the game more intriguing
That’s actually exactly what I’m basing the game off of.
But with 2 extra things.
1.The game would also be multiplayer.
2.There would be weaknesses.
Weakness example:
Lets say you pick speed because you have an 8 speed stat, your opponent picks health but it’s also an 8, they would have an advantage because health beats speed in this game and they would win.


