Zenith Smash got an honourable mention in the Sports Jam… I’ll win next time.
I’m going to continue to add things to the game like more characters so keep an eye out for when character submissions open. First I need to finish the movesets of Astral and Pixel.
It’s been a few months since I showed my game plans for this year…
Well a few unplanned games have made it into the list but now it’s time for something else.
The combat of Katandra has received a few changes since hollow heist, lets see what some of them look like:
Each oni now has an attack that they do every couple seconds, the gif shows one of them.
There are also a few more major changes
One of them is how often you’ll be fighting oni, in hollow heist there were specific spots that oni would be for you to fight, in Katandra there still are some places with guaranteed spawns but aside from that a random oni will spawn near you every once in a while.
Another change is how you heal, in Katandra: Hollow Heist you would get energy every time you defeated an oni with stronger ones giving more energy, this has been improved because now every oni will drop energy for you to collect in the new Energy Gauge, which can hold up to 30 energy, you need at least 5 to heal.
You can see some more of the features I’ve mentioned here:
I also made a few changes to the weapons, the Spirit Shuriken is now a single target DPS weapon (It already was but it deals more damage now) and the Katana now goes through enemies.
You can see the Katana’s change in action here:
Other stuff:
Enemy health is now visible, I changed this to let the player know how much damage they’re dealing.
I improved the game’s save data so that it now saves how much health you had, how much energy you had, what weapon was equipped and your exact location. (It basically saves everything)
Yes, it is satisfying to kill multiple oni at once then collect a bunch of energy.
That’s all I’m showing for now so I’m going to end this like I always do…
Please tell me what you think and what I can do to make the game better.
@AlexTheGoober63
I changed how the slide works entirely.
It’s now a short slide attack that will not let you stop sliding unless there is enough room above you to stand.
Also Shuffle Zenith is just delayed until I know enough to be able to make it the game I want it to be.