Push the crate to the top!
- Crate
- Finish (get crate here)
Left/Right to move.
Up to jump.
I’m not even sure if this is possible.
The first person to show me proof of them beating this gets to decide how I expand this game.
Also, the leaves are platforms.
8 Likes
Pretty sure it’s not possible…
10 hours later
I AM SURE THIS IS NOT POSSIBLE
3 Likes
I could get it on top of a leaf…
5 Likes
I am like 1% sure it’s possible, I just need to somehow do a couple frame-perfects in a row
2 Likes
I’ve gotten really close, but I don’t know if a human can do it.
However, I’ll also count it if someone codes a bot (enters velocity changes, stuff like that that correlates to human moves) that can do it
2 Likes
I think it is impossible from here
4 Likes
Just push it off the edge it’ll respawn
3 Likes
or restart the simulator… but that also works
2 Likes
I can get 1 pixel away from the finish! but not any closer.
steps:
- throw crate off island
- push crate below finish
- hop onto crate so it appears above you (if it doesn’t go back to step 2)
- jump
2 Likes
What do you mean 1 pixel away from the finish? Using this method (for me at least), the crate overlaps with the finish.
So, I guess congrats! You technically figured out a way to do it! (Even though it fails to detect the overlap or something like that) What do you want me to do with this game?
2 Likes
How did you do it?
Did you use @VoxelMaster64’s method? Or did you just get a frame perfect? Or was it a bot that did it?
Either way, I’ll give credit to both you and @VoxelMaster64.
1 Like
No, i went into the editor and made it so you can move the crate with buttons XD
1 Like
i think it visually hits the finish, but it doesnt accualy. also, it works because the crate doesnt overlap with the land under the finish once its respawned.
1 Like
Wait, what? I came across that glitch after a bit, but I didn’t know it was only after it respawns! I wonder if it’s a bug with sprite walls, but it’s probably just something I forgot to add in the code.
I can’t believe this keeps getting revived (not that I mind, I think it helped me remind myself this existed)
And so, on the 27th, I will post a NEW crate challenge!
This one will include the following:
- Levels (long ones with checkpoints)
- Different size crates
- NPCs!
- The Spike (a mini boss) (no I don’t mean @Spike I mean the spike that is pointy and is a triangle like from geometry dash)
- And more!
One more thing…
Should I add multiplayer? (Player 1 as ant, Player 2 as crate (inspired by @Sword_Studios)
- Yes!
- Yes!!!
- Yes?
- No?
- No.
- No!!!
as ant like ants like anted???
1 Like
You forgot to add a [stop (crateSprite) when colliding with (Platform)]
1 Like
No, the player in my original game is supposed to be an ant.