The multiplayer extension block returns a 0.

When I try to use the multiplayer extension set player x.var to number it returns a 0.

here is an example

Thank You

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Yeah, that seems like it doesn’t work the way we’d expect it to. I filed a bug here:

Depending on what you are trying to do, you can probably use the arcade-sprite-data extension:

You can read more about the extension here: