The multiplayer extension block returns a 0.

When I try to use the multiplayer extension set player x.var to number it returns a 0.

here is an example

https://makecode.com/_7ohU60UTedjg

Thank You

1 Like

Yeah, that seems like it doesn’t work the way we’d expect it to. I filed a bug here:
https://github.com/microsoft/pxt-arcade/issues/5742

Depending on what you are trying to do, you can probably use the arcade-sprite-data extension:

You can read more about the extension here: