I like it! It visually reminds me of Katandra: Hollow Heist from last year’s Heist Jam.
Some comments:
- Walljumping is a bit finnicky, maybe increase its height.
- The gravity swapping is a little confusing at first.
- The boss drops confetti when it gets hit so it must be A Pinnatta.
Cool!
You got any ideas of story or gameplay mechanics. How can I improve my gravity swapping. I submitted this game to the game jam.
https://arcade.makecode.com/S33485-53061-22887-38437 I fixed a projectile glitch
Secret: try konami code (![]()
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B A) ![]()
I got inspired by that game ![]()
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I got third place in this game jam, sadly.
Which game jam?
The RoboVacDev Game Jam
I almost got to the very ending of my game.
Updates
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Brand New Levels + Final Boss (The Color Lord)
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Added cutscenes to show story
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Made stuff more balanced
Just more before the final. The next and probably final step is to add colors.
Steps from the start to the end:
- Create all sprites
- Finish all levels
- Fix all glitches (This includes levels are playable and no errors)
- Add cutscenes and story
- Add sound effects or even music
In the previous level I mentioned about pressing up and then B to attack up. The blocks with x’s are breakable, I was trying to say it in the previous. How could I make it easier to explain?
The thing is, I can’t get through the gap. So I can’t break the block!
Nverminfd I found out the mistake
You’re not supposed to go through the gap. You are just supposed to break it from below itself or while jumping on the jumppad
Can you rate the game so far
Honestly, 4/5 Stars! I really like the art and the story concept! You could add saving levels so that you could add more content and we could also save our progress. Overall, great game!
