Here are some projects I’ve been working on on my other computer:
I thought the first image was just glitched at first but it’s REAL!
How did you get this stunning effect!? I adore the colors and the way the red and blue lines separate from each other!
Sorry, my project “game“ (smb1 clone) seems to have been affected by the tile deletion bug. Here’s the fix:
Very, very cool! I see you’re having trouble with the ray cast step distance creating weird artifacts on close walls. I would check out the video I shared in this other topic: Lidar Game - #2 by WoofWoof
It explains a simple tile stepping algorithm that should get you the exact distance from the walls (while still being reasonably fast) which will avoid your walls doing this thing
It’s been a long time since I’ve done something like this but at the time I didn’t even know what a Blit was, so you’re definitely doing more than I have! The other thing making the walls looking all curvy when looking down a long line of them is an issue with how the math works. You need a specific function to make sure the rays get closer together on the left and right and further apart in the middle so that it looks straight. I bet you could find a YouTube explanation, but you could also steal that code from that thing I did a while ago if you wanted. I don’t remember which YouTube video I watched for that part unfortunately.
Just saying that this is super super cool and awesome etc etc etc
etc etc…
so cool
I also tried the effect, and I’m wondering if it could be designed for 3d-glasses?
Is there a way to click on the image to get the link to the game or did you put the link somewhere else?
OOOOO! That would be AMAZING!
The image holds the data for the game, on computer you download the image and then drag and drop it into the makecode homepage to upload it!