Hello! I’m having trouble figuring out how to use the Tilemap Util extension. I am trying to get another Tilemap to load when I right click on the black boxes but cannot figure out how to get it to work. If someone would please explain it to me I would be very grateful. Thank you!
To get a tilemap work, first go variables and drag a set variable to into the On Start block and then name the variable like tilemap1 or something, then create a other variable called tilemap2 or you call it anything you want for tilemap2, then just go scene and instead of using set current tilemap under you see a tilemap picker drag that block to replace 0 to the tilemap picker block, it is suppose really be a set tilemap block so you can drag it on your variable or any type that is a tilemap data, then use those 2 variables and go to tile until drag attach to blocks to connect the tilemap1 and tilemap2 connected each other, here is an example right here,
To use TileUntil with multiple tilemaps:
-
Create variables for each tilemap, e.g.,
tilemap1
andtilemap2
. -
Set these variables in the On Start block to reference your tilemaps.
-
Use the TileUntil “connect” block to connect the tilemaps—this will let one tilemap load after another dynamically.
-
TileUntil handles loading and unloading, so when the player reaches the connected part of the first tilemap, the second tilemap can load automatically.
A quick note: TileUntil is about dynamic tilemap management, whereas TileUtil is just the general utilities for working with tilemaps (like connecting them or setting tiles).