I have tried running game.splash(typeof assets.tilemaplevel) where level is a valid tilemap in assets, but it returns Object.
I have tried putting Object type into scene.setCurrentTilemap(), but it does not work.
I have tried running game.splash(typeof assets.tilemaplevel) where level is a valid tilemap in assets, but it returns Object.
I have tried putting Object type into scene.setCurrentTilemap(), but it does not work.
I have tried using type TileMapData, but it also did not work
Nvm I solved it, just had to use tiles.TileMapData