Since I can barely work on the first one (lags with >10000 blocks), I have no other choice but to create this game earlier than expected.
Anyways, the new and improved Tsist Battles 2 is in the works, with more battlers, better graphics, changeable colors, larger screen, & more.
I plan to make a more polished version of the game with a balanced and expanded roster, colour sets for each stage, color sets that are changeable in settings for each stage, more music, stages, and environments.
One of my solutions on the larger screen resolution multiplayer issue is to have other players look at P1’s screen.
Here are the guides on both Google and Microsoft (should be identical).
The physics of the game are really fun, I just bounced around the level for a while I don’t have another person to play with, though, so I don’t know how the balancing is.
I’d suggest Incorporating those player guides into the game as tutorials instead, but that might be something you’re already planning.
If you were ambitious enough, you could switch to coding in JavaScript to avoid this version of the game ending up with the same fate as the last one
This is a really fun update!
Adding the Bouncer, its abilities are:
Swinging a bat to reflect projectiles (and players)
Launching a Bouncyball that can bounce on players and even
Springs can be jumped on to boost jumping and the
Floater, basically a weaponized DVD logo.
Fixes:
Fixed/Buffed Tank’s Stoneball (It’s harder to dodge to make it a better ability, so it’s faster, and it’s stronger.
Fixed Classic’s Shieldstone (Now it can actually block ranged things and deflect lasers)
How was the new Bouncer?
It’s WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too OP
This is a very strong one, it takes 0 skill to use.
Perfect with the others.
Not the worst one, but it needs a buff of two
This is a very weak battler, a pushover definitely.