Tutorial #1: Platformer Basics! pt.1

Hey Guys! This Is A Tutorial For A Platformer Game! If your a beginner to Makecode this could help! Lets Dive in!

STEP 1: EXTENSIONS

Now, there is A built in Platformer Extension (Corgio) , but I’m gonna be doing this from scratch!

Honestly, I have no recommended extensions!


STEP 2: THE PLAYER

first We are going to MAKE the player! Put all of this in ON START

  • First Go to Sprites
  • Under Create: go to set mySprite (dont rename to the player make it more easy)
  • Make any Image!
  • (IMPORTANT) Set your kind to PLAYER Its Saves alot of time and stress!

Next, We are going to set the player gravity!

  • Under PHYSICS: go to set MySprite x
  • Click the X
  • Change The X to AY (accelration Y)
  • If your aiming for A Low Gravity platformer I recommend Setting it To 150 - 200, If your going for the harder HIGH GRAVITY platformer, set it to around 300 - 500!

Now Test The Game! See how they just fall through the floor?

Fix it by doing this!

  • Go to Scene
  • Go to the CAMERA
  • Select camera follow MySprite
  • Attach it to ON START (IMPORTANT: Do not place it BEFORE the other blocks you have put!)

NOW WE HAVE A CAMERA THAT FOLLOWS THE PLAYER

But now It looks like he’s falling Forever. Dont Worry! We’ll change that later!


STEP 3: SETTING THE SCENE!

This Segment Is Where We Create A BACKROUND And A LEVEL!
First lets create the Backround!

  • Select SCENE
  • Under Screen Select SET BACKROUND IMAGE (Set Backround Color Is fine as well!)
  • Create Or Use any of the pre-made backrounds!
  • Place In ON START

PRESTO! BACKROUND MADE!

Now lets Create…(Drum roll Please)… A LEVEL!!!

  • Select Scene (once again)
  • Under Tilemaps Select Set Tilemap to
  • Place in ON START
  • This May look scary at first but soon, Youll be better than me at making levels!

(TILEMAP BASICS)

  • Bottom 2 numbers (Usually 16’s) = TILEMAP WIDTH & HEIGHT
  • Pencil = drawing blocks!
  • Eraser = erase blocks
  • 3D Cube looking thing = Add Walls! (IMPORTANT You need to add walls for Collision)

Now we have a level!


Step 4: PLACEMENT!

To place a sprite on top of a spot you need to look at your tilemap!
Look at where you want the start to be!

  • Go to scene
  • Go to tilemap operations
  • Select Place MySprite on top of (col, row)

Remember The 16 by 16 numbers I mentioned earlier?
The Col is the first one and the Row is the second!

Test And See!


STEP 5: Controls!

This Is where we make Movement And Jumping!

  • First go to CONTROLLER
  • Next go to SINGLE PLAYER and select Move MySprite with buttons!
  • Put it in ON START
    There are 2 numbers: X (first) and Y (second)
  • Set the X to whatever you want But ALWAYS set the Y to 0

NOW YOU CAN MOVE!
next, Lets add jumping!

  • go to Controller
  • in Single player Add On A Button Pressed!
  • Set the button to anything you want!

This is the harder part!

  • Next, Go to LOGIC
  • add an IF statement
  • Put it in The A Button Pressed
  • go to Scene
  • Scroll To the End Until you see If MySprite Is Hitting Wall Left
  • Where it says True In the IF Statement Put the Hitting wall there!
  • Change LEFT To BOTTOM

Now It will Only Run When Your touching the ground!

  • Go to Sprites
  • Go To change MySprite X by
  • Change The X to vy (velocity Y)
  • Set It to any Negative Number between - 150 and - 400!

BOOM! Platformer Basics Done!
Your Project Should Look Something like this!

We’ll Add Effects and Enemies NEXT TIME!

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