Unfinished Games... For use!

Bye Y’all,
I’m on my way out and thought I’d drop off my unfinished projects from through the years. Feel free to use art or code.

Doomarang: A game with 5 unique enemy AI and 9 unique boomerang weapons. Many assets.

Myth of The Synthetic: A shooter RPG similar to Invalid’s Zombies of God. Takes place on an unknown planet.

Crusades Of Duat: Canceled prequel to conquest of duat, you play as the familiar knight and have the controls of hollow knight.

Wizard Platformer (uses mouse): Planed to be a game about harvesting resources from randomly generated worlds using cool wizard abilities. Didn’t get far (Has terraria like cave gen)

Other Random Stuff

https://makecode.com/_iTo0miA1XP66 - Ghost hunting game with no ghosts (Uses asset pack)
https://arcade.makecode.com/S48854-87492-81448-21160 - TBWWBT Chapter 2 opening
https://arcade.makecode.com/S57671-05992-81659-31912 Multiplayer “Chained Together”

I promised I would give a proper goodbye soon, here it is.
I would not be the same person without makecode arcade. I started makecoding in sixth grade and I’m now about to go into my sophomore year of high school at an engineering school. I’ve been to the world championship for VEX because I got a basis for programing here. Even now that I am working in another game engine, I still am using all the skills I got here. Makecode got me interested in how code works, and how I could make code of my own.

I joined the forums to show off a game I had made, one I thought was really good. (It wasn’t)
Portal Demo - #17 by Bifrosty (Portal: Space Editon’s demo)
Sharing it with others made me feel great, but more importantly, it enabled me to criticize my own work. Now that I was sharing my games with more than just my friends, everything I made would have to be the best of my ability, especially as I explored the forums and found high quality games to compare my own work to. This community was so welcoming and creative that I just kept makecoding, not just seeking to be an important part of the forums, but also learning that I love to make video games.

When I finished Conquest Of Duat’s last update, I felt I’d finished my goal of being important to the community. I had poured all my passion into making that game. Even though I still had thousands more ideas and was makecoding more than ever, I knew it was time to leave. My new goal is to release a game made in godot on steam. Before I leave I’d like to thank the following very cool people.

  • @ZeroFall for being an original gangster and for their unrelenting support.
  • @EugeneRedwing8 for continually offering their exceptional musical talent and being a good friend.
  • @richard for providing just enough help to get me started on a coding problem without doing it themselves. Looking at their code consistently helps me improve.
  • @InvalidProject for greatly inspiring me with their games and music.

Bye makecode!

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