spr() : the easiest one, place pico8 dot by dot drawing to MCA imageBlit, and plus flip support.
sspr(): besides modifies in spr(), support color pico8 replacing with a temp image.
rectfill() and hline(): a little more complex, cause pico8 fill support a bit pattern mode. In short, just remake it, from dot by dot drawing, to drawing only one pattern first and then duplicate it to fill area else.
Does anyone have any idea how to implement a radio or something? This game needs some music, I am not saying that it’s not a good game, I just saying Music adds a lot to it. I have some sounds for accelerating, but not sure how to implement them. Could someone provide an example of some sound(s) playing when the player accelerates/slow down?
this is probably a stupid question, but this runs at 4 fps on my xtron, so can you make it the first 3 tracks only and remove the tokens system? like, a remake?