Your know longer dealing with the average platformer level


this is the shear size of the level in the game hyper the dragon that I made and yes there was a map that was tenchantly longer than this I had to remove due to visibility issues or the level design not to repayable

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The textures look like TV static

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Why though what’s the point of a big level form a game design perspective if the player just gona get lost

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Where can I play it? (If it is available)

Is this a maze?

If you make it clear where the path takes you, you can’t really get lost. Now, if it’s an open-design level, then that’s a whole other story…

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I guess if your pc can handle it the link or more like the place where you import it is over here Hyper the dragon NOT FINISHED

There are ways to Gide the player

I thought this was Sonic

nah its your average risk of rain returns map

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it was suppose to be more like a sonic 3 and knuckels level which usally look like something like this

1 Like