Super Mario Arcade devlog

I have been working on this game forever. I started this project almost three years ago! I haven’t actually made any official topic for this game yet. I have posted it a few times asking for help and stuff. However I think it is time to put all in one place. I will definitely need some help as the game is very much unfinished. I will however assure you that I will NOT abandon this project. Yes I do stop working on it for periods of time, but I wont stop completely. As I said, I have worked on this for almost THREE YEARS. Something that you will notice instantly when you open the game is that the game freezes half of the time or just lags stupidly much. I really need some help finding out why it is doing this. Cuz it’s starting to go on my nerves every time I wanna try my game.
All this text so here’s the game

12 Likes

interesting
Screenshot 2024-02-20 at 6.44.44 PM

i like the game tho!
i just think the run should be a bit faster, and also the hit boxes for piranha plants could be smaller
but this is actually amazing
(all I’ve gotten to when I did the same was 1-1)

4 Likes

I wish I could but I also struggle with this. 3 years tho :open_mouth:

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Hey guys. I found something really cool from @UnsignedArduino’s
Awesome Arcade website. One of tools lets you make your own font for the fancy text extension (can be found on Amazing Arcade). So now, I made a super Mario font. If anyone wants to use it, feel free to do so.

Super Mario font

https://arcade.makecode.com/_bHYYKUCcicDF
Just paste this into the extension bar like any other extension

Fancy text extension

https://github.com/riknoll/arcade-fancy-text.git

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@Sonicblaston glad someone finally used this! I promise I’ll make this into an official tool someday.

Here’s the font editor if anyone’s curious: https://riknoll.github.io/font-editor/

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It looks great on my machine! It’s possible that there’s a memory issue on your hardware while you’re playing. Try restarting your computer, or opening an incognito tab, and/or closing other programs while you play and see if that helps.

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I’ve been wondering the same. Because every time I close makecode for a longer period of time, the game works again. It also happens with my other games

1 Like

Update

What’s new?

  • Added the start menu
  • fixed the lucky blocks.
  • Made movement for tiles when you jump on them
  • Made hitboxes
  • enemies only spawn when you are close enough
  • the enemies despwan if you are too far away
  • the camera only moves one way
  • working coin count, score count and timer
  • lots of small bugfixes and optimisation
  • fixed lots of art bugs

What is not currently working

  • The mushroom cursor in the start of the game does noe appear.( it worked before)
  • if mario hits the fireflower when being small mario he turns fire mario instead of big Mario.
  • the fireballs doesn’t work
  • the flag kills you :upside_down_face:(I really need help with this lol)

Here is what I have for now

HELP WANTED

I really need help with the flagpole. If someone would like to help me, I made this template to work from. I would really appreciate some help. I need a program that makes Mario stop and slide down the flagpole, giving different amount of points according to how high up the flagpole he is. The flag needs to move down too.

The bugs I need help with are:

  • make the mushroom cursor appear in the start of the game.
  • why is the game blue when it is loading?
  • you can walk out of the camera if you back where you came from.

That’s all I have. I hope you liked it.

Ps: This has been in my drafts for months now.

6 Likes

One step closer to perfection in arcade

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Hi @Sonicblaston , I still remember promised you to help on this game, I will, as long as I can find time.
This time, about your Super Mario Bros - Arcade Flagpole template:

  1. Not found the cursor logic in this project. Try to debug your main project, next time.
  2. The “blue screen” is should be “black screen” by default when staffs loading, but you customized colors in pxt.json, the first one changed to “#A0FFF7”, which is for color index “0”, and doesn’t visible in palette editor, so it’s a little difficult to find out.
  3. Camera position can be set directly, “the camera” sprite in your main project is not reqired. And sprite can be lock inside screen with this block:
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I did a bad job explaining myself @AqeeAqee. The bugs were on the main project. Including the cursor.

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Its sooo good. @Sonicblaston please make 1-2 and the levels. Ima add it to the speedrun leaderboard.

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Sure. If someone can help me with the stupid flagpole

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Btw if you look in the assets, 1-2 has already been made.

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Can I put it in then?

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Can I get a spot in the credits if I chip in on the tilemaps?

Actually, I would like to do it myself. Thanks anyways.

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Flag falling, this time:

A simple solution:

Following blocks added:

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mushrooms dont give extra life

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I know. Just haven’t fixed it yet

1 Like