I’ve done some experimentation, and it seems that it could be possible to draw a wireframe with a bunch of “3d” points being connected by lines. Idk really how your perspective texture code works @kwx , so I was just using colors to draw lines.
[flashing colors warning]
If it would be possible to output the positions of every sprite of one kind after they have been put into a “3d” space, and draw lines from their screen positions to their other screen positions, there could be, in theory, some convincing wireframe 3d(probably no collision because it would take a lot of math). The problem I’ve come across is that I only have the positions of the colors if they aren’t covered up. This means that there is a lot of flickering. I wonder if there was a way to fill an array every frame of the sprites’ ACTUAL positions on-screen “like array of screen pos x” and “array of screen pos y”. Also, if there was to be a wireframe in arcade, then it would probably be best to have it not render lines that are “past” other lines, so it would look more convincing (but it would require a lot of math too). You don’t have to reply, it was just an idea, because it would be REALLY cool to have something looking like full 3d even if it is impossible ro render textures to the wireframe, which, it most likely is, but idc that much, I just wanted to see if I could draw an environment. (also, as a side note, it reminds me a lot the virtual boy, which only displayed in red and could only render wireframes in 3d.)