This is a platformer game containing 40 unique levels, each one gradually increasing in difficulty. It is technically my first MakeCode Arcade game, but I’ve made games on other block based coding languages.
Controls:
WASD/Arrow keys - Movement + Dash direction
SPACE key - Jump
Menu - Select for Normal, Practice or Camera Mode,press Menu again to select one of them
ENTER key - For Practice Mode. Places and removes checkpoints depending on hold length
This game may potentially take you more than 1000 deaths to pass. Do not be scared to use practuce mode, you will require it. Good Luck!
Also, if anyone does this deathless, I may add an inhumanely difficult secret trial to this game
I love seeing games like this. The code is very straightforward, and the heavy development is done in the tile maps. Reminds me a lot of the Lemmings games and the sokoban-style games. Nice work!
I got a bit lazy with the code later on, seen by the way I coded the Mode Selection stuff, but I tried my best at structuring the code using functions and arrays so it’s very easy to change stuff
Practice mode is meant for practice, not for completion. It’s supposed to increase your consistency at a trial and it’s a tool to help you beat a trial, but you can’t beat a trial while using it.
love the game!
simple at the start, and its very fun!
Got to lv 35 played ur demo.
one problem is the game didnt recognize hold and long hold
hope future improvements
honestly out of all other people playing the game you probably got the farthest. I mean you literally passed 4 of the hitbox abuse trials and that takes a ton of skill, so I’m happy to see that my game is actually completeable by other people
Also, yes I’ll probably be making an update fixing some stuff such as the initial jump height inconsistency (which sometimes causes you to bonk a glitch block)
what does the red crystal do in room 16? it doesn’t appear to have any affect and it only gets used when I jump at the same time as I Wall bounce on the magma.
This game is amazing!!! The movements are so smooth and the whole game is really polished. This is probably one of my favorite platformers in MakeCode!