40 Platformer Trials - Hardest MakeCode Platformer

40 Platformer Trials

This is a platformer game containing 40 unique levels, each one gradually increasing in difficulty. It is technically my first MakeCode Arcade game, but I’ve made games on other block based coding languages.

Controls:
WASD/Arrow keys - Movement + Dash direction
SPACE key - Jump
Menu - Select for Normal, Practice or Camera Mode,press Menu again to select one of them
ENTER key - For Practice Mode. Places and removes checkpoints depending on hold length

This game may potentially take you more than 1000 deaths to pass. Do not be scared to use practuce mode, you will require it. Good Luck!

Also, if anyone does this deathless, I may add an inhumanely difficult secret trial to this game :slight_smile:

20 Likes

I love seeing games like this. The code is very straightforward, and the heavy development is done in the tile maps. Reminds me a lot of the Lemmings games and the sokoban-style games. Nice work!

6 Likes

I got a bit lazy with the code later on, seen by the way I coded the Mode Selection stuff, but I tried my best at structuring the code using functions and arrays so it’s very easy to change stuff

6 Likes

This game ain’t for the weak.
Only got up to stage 10.
But this game is really good with the most basic player platformer controls.

3 Likes

Got to stage 20… on an IPAD… I can successfully say this has the best gameplay in MakeCode history.

3 Likes

I beat a level with practice mode on, and it just restarted my level.

2 Likes

Yeah, pretty sure you have to beat it on regular mode for it to count.

1 Like

Practice mode is meant for practice, not for completion. It’s supposed to increase your consistency at a trial and it’s a tool to help you beat a trial, but you can’t beat a trial while using it.

1 Like

love the game!
simple at the start, and its very fun!
Got to lv 35 :slight_smile: played ur demo.
one problem is the game didnt recognize hold and long hold
hope future improvements :slight_smile:

2 Likes

honestly out of all other people playing the game you probably got the farthest. I mean you literally passed 4 of the hitbox abuse trials and that takes a ton of skill, so I’m happy to see that my game is actually completeable by other people

1 Like

Also, yes I’ll probably be making an update fixing some stuff such as the initial jump height inconsistency (which sometimes causes you to bonk a glitch block)

1 Like

Welcome to the forums @PixelBaker

3 Likes

what does the red crystal do in room 16? it doesn’t appear to have any affect and it only gets used when I jump at the same time as I Wall bounce on the magma.

2 Likes

This game is amazing!!! The movements are so smooth and the whole game is really polished. This is probably one of my favorite platformers in MakeCode! :clap: :clap: :clap:

1 Like

i made past some going on edge on spikes, they dont kill u

1 Like

It boosts you in the direction you are moving. To use it you have to jump and move in the direction you want to go at the same time.

1 Like

If you mean the orange dash, then it just gives you more speed than the blue dash.

If you mean the roughly mushroom shaped orb, it gives you 2 jumps. It ONLY activates when you don’t have 2 jumps in the first place tho

That’s the intended way. Good job on figuring it out!

this didn’t help, but It made me test it again, and I tried dashing down to the right and I basically did a Celeste wavedash… this is gonna be fun

2 Likes

Yep. Welcome to 40 Platformer Trials!

1 Like