rate them from 0 to 10 in difficulty, also feedback on what i could add is appreciated
Lvl 1
Difficulty: 2/10
I got the hang of double jumping fairly quick.
Lvl 2
Difficulty: 4/10
Not horrendously difficult but took a few tries.
Lvl 3
Difficulty: 8/10
The begginning had some precise timing but the ending was easy enough.
Lvl 4
Difficulty: 5/10
Fairly easy but just repetitive. I don’t like this one…
Lvl 5
Difficulty: 6/10
Absolute Mario Maker
Lvl 6
Difficulty: i quit/10
I aint doin this ![]()
![]()
10 I only could make it to level 3
Probably 8/10 But it’s probably skill issue
Um… you might wanna check the tilemap, buddy, because I cannot jump down.
This is a challenging set of levels!
I would rate it 5 maybe 7 because it is doable but kaizo.
Something that wouldn’t hurt to add is a finish, so once you pass the last level it shows you won rather than the game crashing
I like the art and this would be a nice platformer with some cool lore!
It is too hard!!! ![]()
![]()
1/10
For 1.
lvl 1: 4/10 I actually thought it was hard before I found out you could double jump
lvl2: I tried then I quit. 1000/10
the rest:
probably 7/10
lvl 10: 6e+1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000/10 from what I saw from @Bilangus
you mean 6e+10^5503 right?
Level 6: 8/10 it could be harder (you know what you have to do) and the game crashes when you reach the end.
i’m surprised some of you find the easier levels hard, because 1 2 seem like easily first try-able. i will take some of the feedback provided when building the
levels that will actually be in the game
Also,

the final levels probably wont be much easier.
Also, (TW: scary number)

It appears our protagonist is allergic to lanthanides, more specifically Holmium.
Hopefully i will be no longer just ignored by the algorithm thanks to this addition.
You can double jump
and also I think 10/10 means hard
You did not just count all of those zeros did you ![]()
It isn’t beginning friendly in my opinion.
I know. Ok. 9/10.
1:4
2:1000000000 I quit
please play my new 4 levels (1 and 6 arent really levels)
and do the same thing again that i asked you to do, but also rate game design
1.they should all probably be more or less equally hard right now, or thats how i feel them
2.i am aware that if you keep holding right or left while finishing a level you might immediately die on the next. it will be fixed next time
3.also 4 (Ho) is a bit a of puzzle but barely
4.added sound design but no music because im not a composer
Level 1: 1.5/10 in difficulty, I must say. Some timings, I should say, were fairly awkward with the usage of a double jump in them. But consistency was of fine existence, and I cleared it in like 5 attempts, straight up fluking the level after one specific timing.
(That one specific timing)
=======================================================================
Level 2: I became Double-Jump carried with this level. I was still having some trouble fully adjusting to the player’s jump velocity, so some of the timings took several attempts to get the hang of. Even though the consistency spiked up quickly, my nerves were through the roof as soon as I had gotten the red circular key, since I had to go back to the very beginning with all the double-jump timings to reach the exit door. 3/10 in difficulty otherwise, as far as overall timings go.
(Funny-guy timings, somehow I only died like 2 times here)
=======================================================================
Level 3: Lowkey, this level’s overall difficulty would be the prime example of beginning-carried. The first section, where you “descend to the bottom,” is a chokepoint in consistency; it has several tricky and precise timings, needing to time the double-jump at just the right moment, or I would touch the sawblades. Otherwise, after I had managed to get through that chokepoint, this level wasn’t all that bad despite me dying at the end multiple times due to horrible nerve control. 6/10 in difficulty
(The “Descend to the Bottom” Section)
=======================================================================
Level 4: On the first part of the level, I somehow managed to 1-attempt it with spamming the spacebar. But the jump timings were lowkey awkward for the descending portions, and I constantly hit the sawblades on top of me, but they got pretty consistent eventually. The level is made up of those same jumps and repetitiveness. Difficulty, I would say, is a 5/10, you really just need to be in a flow state when trying to win.
(The awkward timings I was talking about, you need to do 16 consecutives in one run, I think?)
=======================================================================
Level 5: Compared to the timings in the previous levels, I would say that this one is pretty lax. If it were those spikes alone, this level would be a 1/10 in difficulty and an easy one-attempt. However, the memory hidden blocks just bump the difficulty up by a large margin. There is apparently a whole secret path that you need to learn and follow to complete the level. It took me around 30+ attempts to get used to the entire thing. Difficulty of this, I would say, is a 5.5/10
(Memory Blocks in Question, as soon as you make contact with them, they appear)
=======================================================================
Level 6: So we got big precision 1-block gaps and memory on top of it now? It was at this point that I decided to rage quit. Maybe someday I’ll grind the level. At the current moment, I’ll say 10/10 and call it there in difficulty.
(no comment)






