depending on how there rendered, it may be that it’s rendering polygons behind the actual camera. https://scratch.mit.edu/projects/1197402752/ has that glitch. I don’t intirely know how to solve it, though one way is to check if any points of the polygon are behind the player, and if so, don’t render it. that won’t always produce the best outcome but it might work
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new update! use old link
I added collision so this glitch never happens anymore
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