A Game With No Plan

examples?

So slight meta progression?

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An example: you have 1 min to buy different defenses and start with 100 dollars. Each defense depending on how good it is will change the cost. After you spend the money you wanted it’s now time to defend your base. You can fight against any theme of enemy’s you pick. Enemies will try to break into your base and take or destroy what is inside. To do this they can break things and they have different types of path finding to get to the core. Every wave you get more money and the game is more difficult. I would do a medieval theme with a castle, so you could defend against orcs goblins knights and dragons.

so like a tower defense

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ok guys here is plan

  • Game where you min max stats and try to win as fast as possible in runs
  • Tower game where you advance randomly generated 16x16 maps and get upgrades
  • Minecraft like game where you chop down trees and survive the night (I’m bad at these so don’t vote for this)
0 voters
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Closes 2/15/26 7:30 PST!

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I will actually use this for another game

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