A Game With No Plan

Guys, I’m running out of good ideas so I need help. Vote on these poll to choose a genre and gimmick.

  • Survival
  • Shooter
  • Base Building
  • RPG
  • Rouge like (Please No)
0 voters

And comment a gimmick! :smile: :smile: :smile:

4 Likes

Have one of the bosses be based off of the game’s most common enemy
I love the “Enemy-Based-Boss” Trope.

3 Likes

You’re in a forest and the enemies are the trees but they can only attack by using their branches… Because trees can’t walk. They can’t attack you with branches either but who cares?

2 Likes

(Read this as if it has background music like an ad for a toy or something)
Cheese ray…
It’s like a freeze ray but with more cheese and less freeze…
It forces you to say cheese for a picture, causing you to freeze…
If you try to eat the cheese then you’ll start to sneeze cause it’s the…
Cheese ray.

6 Likes

Poll closes 2/10/26 PST!

3 Likes

wait but then what if you just like avoid the trees?

3 Likes

so a stun gun?

2 Likes

Rouge-like looks like they are winning so i will do a suggestion for that
teeth that look like spike so when you dont expect it you get chomped

1 Like

oh like an alpha pokemon in a way?

1 Like

Basically yes.

Also, what should the color pallette be?

  • Arcade
  • Matte
  • Pastel
  • Sweet
  • Poke
  • Adventure
  • DIY
  • Adafruit
  • Still Life
  • Steam Punk
  • Grayscale
  • Custom (Comment + Screenshot Of The Pallette)
0 voters
2 Likes

Base building: you must make a base and defend it.

2 Likes

No really but actually what gimmick do u want

1 Like

@BitBot @Bilangus @CodePerson @DailyCookiez @Faxx @RoboVacDev @TeddyB @TheEarth @YamJam @zef you all chose rougelike so what will be the gimmick as rougelike is clearly winning?

3 Likes

do you know survivor.io? Well if you don’t know it just search it up. That’s what i was thinking about.

(btw i only chose this because im making a game just like survivor.io ToT)

2 Likes

The gimmick shall be that you can only move via garlic butter grappling hook

5 Likes

ok I actually was thinking that if u guys didn’t give me ideas

uh oh ah the walls randomly change the controls change uh the map changes even the plot changes the code even changes

Your replying to me, so I assume that meant to.

the gimmick is defending the base but there is a destructible environment.

No permanent upgrade but you can store a few items to use in other runs.