WE. NEED. 3. D. at least an extension that you can have multiple tilemaps with an offset, making another kind of isometric 3d effect.
Do you need help with making one? You could use @Brohann’s work to start off with.
I’m waiting for this too.
The MILLISECOND it’s finished, I’m making Super Coneguy 64.
don’t get your hopes up too much, the engine can’t handle too many tiles so it might not work with large levels
here is the initial demo without collision:
It’s alright, I don’t really want the levels to be too big anyway. Just enough for a 3D character to run around in.
it might actually be better to model the levels because of slopes and such
i didnt mean it like that…
a simple, fixed camera, with multiple tilemaps for each y layer.
the blocks would be kinda like:
[set tilemap to: (array of tilemaps, going from y level 0)]
[set tile (tile) to (image of block in angle (no, that is not an emoji, it’s a very small image))] or…
[set tile (tile) to left side:(image) right side:(image) top side:(image)]
[move (sprite) on 3d xv:(num) yv:(num) zv:(num)]
(tile image corresponding to the 3d tile on (sprite)'s [left, right, front, back, top, bottom] at 3d layer (number))
((sprite) [3d x, 3d y, 3d z])
and more…
wow, that took a long time to type!
Yeah with depth as well
I DID IT!!!
(there is no z depth so for example you cant go behind that tree etc.)
(the map is made with tilemaps and tilemaps only)
Check out Floor 13 or my Game jam game I placed walls one tile after the “wall” tiles started so it the top down effect worked properly. Only works with 2 tile high walls and tile high sprite though. But its not isometric and doesn’t have depth (the house roof is a separate sprite that has a high z depth)
However its a cool top down way to introduce collision and mimic a 3D environment with minimal effort.