An Real Time Strategy game! WARNING: 2 player necessary!
How to play:
Basics
Each player has a gold count (starting at 200) with P1’s being on the top right and P2’s on the top left. both players gain gold each second. Each player also has a cursor (the colored target) that can be moved around with WASD.
Unit spawning
Press B (or enter) with your cursor hovering over either the tower, the castle, the tent,
or the hut of your color. The castle will spawn a knight unit, the tent will spawn an orc unit, the tower will spawn a wizard unit, and the hut will spawn a lumberjack unit. Each unit costs 100 gold, except for the lumberjack which costs 200.
Unit selection/movement
To move a one or more units, press A (or space) with your cursor hovering over the target. This will select everything under your cursor. Once you have units selected, press A (or space) again to move them somewhere inside your cursor. Units can not move through forests.
Gold deposits
Scattered around the map are 8 gold deposits. When a unit touches one, that deposit is obtained for your team. Obtain all 8 gold deposits to win. You gain more gold a second depending on how many deposits you have obtained.
Combat
When two units touch they engage in a rock-paper-scissors like encounter. Knight beats orc, orc beats wizard, wizard beats knight, and lumberjack always dies.
Summary
The lumberjack unit may seem terrible. It costs more than other units, dies in every encounter, and is super slow. But the lumberjack has one very important power: they can cut down trees! That’s right, all the annoying trees blocking out the map are nothing but butter to the lumberjack unit.
In this game, on your turn, if it is your first turn, you can press A to place a troop. If it isn’t your first turn, press on one to upgrade it. Once a troop reaches 4, it splits into 4. Take all of the enemy’s troops to win!
Strategic tip: If your opponent has a level 3 troop and you can take it, do it! It will start a chain! And make sure not to let your opponent do it!
I’m thinking the next simplest game, after Acey Deucey, is War. (Some of you may know it as Battle.) It’s a deceptively challenging game to implement, particularly in a version that allows more than two players. I’m using this game, along with Acey Deucey, as part of my series of articles on building skillmaps. Stay tuned for that!
This game is multiplayer-capable and requires at least two players.
Thanks, @richard , for your amazing Fancy Text extension.
Ok, It’s been a while since I’ve posted a game, and that’s because I’m working on something big! I’ll be posting some stuff about it soon. h̶o̶l̶d̶ u̶p̶, d̶i̶d̶n̶’t̶ I̶ m̶a̶k̶e̶ a̶ g̶a̶m̶e̶ f̶o̶r̶ t̶h̶e̶ l̶a̶s̶t̶ m̶i̶n̶i̶ g̶a̶m̶e̶ j̶a̶m̶?̶
Ok so this game is SUPER unoptimized, as in on the surface it looks fine, but if you Look at the code, your most likely not going to understand any of it. I would have optimized it if I could understand it and if there was more time. Anyways it’s basically a port of of Puzzle Pannel and Puzzle Panic so if you played those you should be able to figure it out, if you haven’t here are the controls
Controls
Mach the right grid to the the left grid.
Arrows to move the cursor
A to swap the tile the cursor is on and the 8 tiles that are around the cursor
B to open card inventory (do this instead of reading from cards)
Menu to open map (see what events are up ahead)
A to do anything else
Left and Right to cycle through your cards
You gain a random item and summon in yr inventory btw (but they don’t do anything for now)
Characters and your deck is still random i will change this once i’ve added in floor 1
I fixed a lot of bugs (like a LOT) I still need to add summons and items effects but i’ve got most of the common relic effects done now. Also look out for another floor once i’ve overcome idea block for the enemies.
Added:
common relic effects (except for summons and items related ones)
card replenishment
All level 3 cards now have stat boosts (this took forever)
Improved the inventory so now shows your relics, items and summons
Card rewards at end of battle
more info at Coder king 3: legends - #741 by Luke
i fixed the stun and intent bug it was pretty major but simple to fix
basically accidentally moved some code into the weak debuff checker so the intent only changes runs when an enemy is weak @Rune just fixed that quickly! that bug affects like 1 card out of 100