Finally made a name lol
So yeah, definitely didn’t finish it but here’s some stuff that you should know (no time to make a tutorial )
Cards and characters are random, this is just to show all the content, will be changed in the future.
Controls:
L and R to select cards and end turn button
A to interact with stuff on screen
B to view card inventory (don’t try reading the rotated text lol) OH NO I JUST REALISED ITS BROKEN
Menu to view map
Up and Down to move map and card inventory
Cards
Yellow circle means attack all enemies (doesn’t apply to heal/block as they should apply to summons which I need to implement)
Make sure to look out for the energy count on cards, certain cards may be 0 cost btw.
Card upgrades and types: wood; metal; glass
Metal: Has 2 uses (but can be used multiple times in battle)
Glass: Each card used only once per battle
Status effects
All effects tick down 1 when the enemy turn ends
Weak decreases only your damage, but for enemies it decreases everything
Poison damages at start of enemy turn (before it attacks)
Burn damages after enemy turn
Poison damages through shield
Burn is blocked by shield
Things to be implemented:
Boss relics
Relic effects
Items
Summons
Unique events
2 more floors of enemies
level 3 upgrades
Curses
Balance
Things to look out for
6 playable characters
8 unique enemies
2 unique bosses
36 cards, each with 3 upgrades
19 relics (doesn’t do anything though…)
Loads of easter eggs and references!
the effects of 5000 blocks
Guide to Symbols
Poison Debuff. May be referenced as PSN. Deals damage at start of enemy turn through shield.
Spike Buff. May be referenced as SPKE. Deals damage when attacked
Heal Intent. Heals all allies
Summon Intent. Summon enemy/ies
Stun Intent. Do nothing this turn
Weak Debuff. Decrease all intents by value. For player this only decreases attack