[Announcement] MakeCode Arcade Mini Game Jam #26 - Tiny Jam!

Have you found any of them? I am pretty proud of the one on the last level.
hmm… I wonder what could be down there…

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Oh. Why? I was really hoping to have a badge next to my name :loudly_crying_face:.

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I doubt this game is glitch free…

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Yeah… It can be quite glitchy, so that’s why I implemented the checkpointing system, which is actually very complicated.

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Yeah I found that one too it wasn’t that hard

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More levels please!!! This is so much fun! You could probably add some more particle effects and maybe some more sound effects. It would also be cool to add more obstacles, or even just more interesting movements with the saws! You could give them SVG paths and they could move around in circles or something? Here’s Richard’s explanation on SVG paths in Makecode: Richard's Arcade Tips #1 - SVG Paths for moving Sprites

There are also some things that are personally a little annoying:

  • There are 3 separate menus screens! I would suggest removing the blood warning screen, which should be fine as long as the blood setting remains off by default, and moving the menu to be under the “Tiny Dungeon” title screen. If you shorten the menu, but leave it large enough that you can see the top half of the “settings” option at the bottom, I think it would work fine, because it would scroll down automatically. (Nice to see someone using my mini menu cursor extension!)
  • The controls. Please make the A button work for jump and the B button work for dash! I’m very used to those controls and it would make playing on a touch screen possible. You can still keep the other controls, but I want to be able to use Space to jump and X/Shift to dash.
  • There is a very small pause after the dash ends where you start falling, but can’t jump yet. This makes specifically this jump on the very first level very annoying:

    I know you can just run off the platform and double jump instead of dash, but it took a while to figure that out! I think this could be fixed with a dash cancel mechanic, where you can double jump in the middle of dashing to cancel the dash and turn it into a double jump (using up your double jump of course! Can’t be accidentally adding a way to get a 3rd jump).

I think that’s all my suggestions… once again this game is super fun, especially the way the double jump and the dash are used to their fullest extent to make the levels hard, but not impossible. Making you respawn right before you died is such a nice touch, and it makes the game more about speed and death count than struggling to finish a level, which is just so neat!

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I found a glitch

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A GLITCH?!?!?!

This cannot be!
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Wow! Great game, I am realllllly bad though :sweat_smile:.

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I have decided that I am going to try to make a conveyer belt system for extra hazards, just making some added difficulty with timing. I am also working on a 4th level.

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can you add it to a sequel? I mean, the fourth level. It might not be needed yet, but if you have 10 levels it won’t be easy or fun to speedrun, especially if the difficulty keeps increasing. Maybe the fourth or fifth level belong in one game with the rest, but I definitely recommend a sequel.

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I am going to have some extra levels aside from the main ones… I don’t want to make a whole game for levels, as making a single level takes > 5 hours

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well you don’t have to change anything if you are only planning on making only like 2 more levels, I just didn’t want to spend HOURS playing through one run

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Well… it looks good except for the interaction with the other conveyor belts. It widens the arrows. I have spent hours on this though, and I don’t want to change it. Tell me what you think!!!
Screen Recording 2025-05-21 at 15.15.48.mov

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Just a note, this is not final.

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at this point, just make your own topic. This game is good enough

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Yeah… I will make one for the next post related to this game.

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