[Announcement] MakeCode Arcade Mini Game Jam #4 - Outer Space Jam

AIRPLANES SHOOTING AT ME AHHHHHH(seems unclear)

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Spaceships, not airplanes, otherwise it wouldn’t fit the theme :slight_smile:

Using the radar is essential for situational awareness. It shows a 3D representation of ships around you. Each red dot is connected with a white stick to the horizontal radar plane. The foot of the stick marks its horizontal location, and the length of the stick shows the vertical distance above/below the plane. The dark blue triangle represents your forward view. In this picture, you can see the radar dot for the ship at the left edge of your viewport, and that another ship is straight behind you which is very dangerous. (Try turning and boosting to get to a better location.)

Practice does help - my current high score is 3500 on a PyGamer, I think analog control makes it a bit easier there:

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This game is awesome! I only barely made it past level 6!

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i dont understand anything you just said

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Here’s the other game:

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I hope it’s cool if I submit two games. I had two students make games with me this time.

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and i got 5000

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My game RAD
download
In this game you are testing a new experimental hoverboard by Team Pixel.
Can you beat all ten test Team Pixel has made for you?

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RAD with Spikes for those who like a little bit more detail!
https://makecode.com/_J0Dhi2RjjMf4
RAD HARDCORE MODE!!!
https://makecode.com/_9csF0K96x4dj

controls

In this experimental game you can jump with :arrow_up: :arrow_right: or :arrow_left: :arrow_up: you can only jump diagonally, and you can fly down just like jumping witch is slower than falling witch is handy.

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I’m EXTREMELY impressed with perf, even on mobile/hardware! I’d like to see (of course if you have time) some documentation on how to get good perf with custom renderers and fast-math in Arcade (I don’t really care if it’s complicated, just for it to be there for people to use.)

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Great explanation about the radar. I never realized the dark blue triangle represents your forward view. Good to know. How many fps are you getting on the PyGamer?

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Sorry, my explanation may not have been the most helpful. The radar I’m talking about is at the bottom center of the screen, it’s a square outlined in gray lines that’s hovering above the bottom viewscreen. (The square’s far edge is shorter due to perspective.) Your ship’s position is in the center of the square, at the corner of the blue V. The radar shows the enemy ships as small red squares, with white lines showing their 3D position.

In case it helps, here’s a video explaining how the radar in Elite: Dangerous works: https://youtu.be/JnyYs40dYfM?t=72 . The radar in my game basically does the same thing, except that it has a square area instead of a circle.

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Decided to Submit Something else (I was trying to find the right tweeks to add to the game)

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It depends on what’s being displayed. In wave 1, a view of empty space gets 50fps, and it drops to about 30-40fps when drawing a spaceship close-up. Wave 20 (15 enemy ships and 30 asteroids) gets 3-5fps at the crazy beginning where many ships are in view, and 30fps for a view of empty space.

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Haven’t really seen much of other people’s projects in the forums but when I got to try this oh man was it great

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uhhhh. this is a game that i made a looooooooong time ago. (credit to the tutorial i think i watched)

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Harder Version

  • Visual Updates
  • Enemy Fixes
  • Buffed Power-ups
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Here’s my game! I would’ve loved to add more unique mechanics and levels (as it is very short), but it is a fun little game about a kiwi that has to get home to earth!

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The gravity changes are making my brain hurt. Very nice :slight_smile:

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It works great on our PyGamer! Great job. I too would love a blog post on the code and mathematics involved. I love mathematics, but I’m not experienced in 3D rendering code. I second @Kiwiphoenix364 request. :wink:

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This game is epic!

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