Your game is actually going to win
@richard, will there be badges given out for this game jam, and will there be a stream where you play all of the game submissions, and if so, when?
Hey @richard, how long does the judging take, and how many projects do you usually receive?
@Blobbey yes there are badges for game jams, but only for winners and honorable mentions. And yes we will have a winner announcement stream where we play through our favorite entries (not all of them though, because there are a lot). I will announce when it is later this week once I’ve gotten all of the judging stuff organized. It will probably be in 1-2 weeks.
@jnegative I think we average about 100 submissions or so? Seems like we’ll have more this time around though. Judging doesn’t take that long once we get everyone on the team on board but there are a lot of people out on vacation right now so there might be a slight delay.
So I didn’t manage to finish my game because of a few things (mainly I didn’t plan what I was doing) but here’s the unfinished game if anyone was wondering.
Controls:
Walk with WASD
Toggle inventory with B
Press A to move items between the taskbar and inventory
To place the fossil, press A when it’s selected on the toolbar and if you’re in the museum.
Move it around with WASD and press A to place
Here’s my submission to the game jam!
I spent most of my time on the mechanics of the game, so the main part of the game is exploring (hopefully) fun and unique mechanics! Enjoy!
I have honesty had no time to create a submission, ive been sick for a while and now i have brocken my foot + many assessments
I have come to the attention that there is a bug (it didn’t occur earlier) where the game sometimes crashes when you enter a portal (except for the first time you load the game). It seems to be a bug with Arcade itself, as if you hit ‘edit’ and use the simulator there, it just works.
Wow! That’s impressive! The mechanics are wonderful!
The art in this game is amazing! I like the color palette and the shading. Can’t wait to see the completed version.
Thank you! I have several projects going on rn so you might have to wait a bit
Very well made!
??? I’m confused about why you pinged me whilst replying to that comment.
Update: we got 106 submissions for this jam! Pretty good considering it’s summer vacation for everyone
I’m sorry to be annoying, but do you have/will you announce an estimated date for the stream announcing the winners and honorable mentions?
I’ve determined the deadzones of the gyro if the simulator’s horizontal space is minimized (so if the sim is beside the editor or the shared project’s window’s width is the limiting factor for the simulator.) In other words, the window that contains the simulator must be a width that if shrunk any more, it will shrink the whole simulator.
I havn’t (and most likely won’t) determine any other deadzones (as with the console log it was reasonably easy but not something I’d like to do again), but this was fun to see how accurate I could get it. The simulator does tilt, so it may be slightly off though. I could see this paired with the mouse extension (that maps A and B to the mouse left/right click buttons) in a game, but until official support is added it won’t really be perfect.
Whats a deadzone and whats a gyro??? Am I just being rlly dumb or something>
No worries! I will post an announcement on Friday afternoon as to when the stream will be. It will probably be late next week or early the week after.
Yea there are some regions where the accelerometer doesn’t change, and it’s nonlinear too which hurts my head even more. Plus, it changes when you go to full-screen Arcade, where the width is bigger than the height.