The issue is that you’re mapping the accelerometer output to screen size, which would wok if the accelerometer was linear. However, the further you go the greater the offset gets. There’s probably some kind of pattern to it, if only someone could find a formula
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Even if I did find a formula for this, (probably some regression) it would change depending on whether it was fullscreen or not.
(I’m holding my mouse in the same position on the screen and the positions are different anyways.)
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Just wondering, @richard, why weren’t any Game Jammer badges given out?
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@Blobbey because it takes a lot of time for me to track everyone down (we get so many submissions)! going forward, i’m only doing badges for honorable mentions and up in game jams.
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