the forever blocks are running before the sprites are defined which is causing an exception.
to prevent this, i recommend wrapping your forevers inside of an if-statement and creating a variable named something like “isGameStartedYet?”. then you would set that variable to true inside of your start serve function.
that way you can be certain that the variables are defined before the forever code runs
PERFECT!!! Also, in my tournament (I won’t say where) in _________________________________________________________________________________________________________________________________________________________________________________________________… I AM 1ST PLACE!!! AT MY TRAINING PLACE.
So…
I added more features including a story mode, but I’ve been really busy recently, so is it possible for one of you to play my entire game and tell me the bugs and glitches I need to fix?