Battle Strike

Hi Guys! New to the forums, but wanted to get some feedback for the beta version of a game I’ve been making, Battle Strike. It’s a little buggy and does not have much to it, but that’s because its the beta version. Do you guys have any feedback on what to add? Also, if anyone knows what my problem could be with my menu, PLEASE HELP ME.

(There is some problem with sharing a link, so I am sharing a file. Click on it, download it, and go to the homescreen on MakeCode Arcade. T

here, find the import button and import to play)

3 Likes

Welcome! :waving_hand:
The graphics in this game are INSANE!! The plane turning is very smooth thanks to the higher resolution. The gameplay base is great, I think if I had to add anything it would be new enemies; the current ones are predictable, so perhaps add an enemy that travels in a new path or follows a strategy (like orbiting the player)?
Also, how do you recreate the menu problem?

4 Likes

this is genuinely an insane game, I love it. I love how you made the screen bigger, the plane turning looks so smooth! However, I do think the game play is quite repetitive because all the enemies are basically the same. Maybe make the plane rotate faster and add new enemies?

1 Like

You can use this code in javascript to change the screen size!
If you’re working in blocks, make sure to save a copy of your game to your computer before converting it to javascript to add the code. (You can convert it back to blocks after!)

1 Like

Yeah I am trying to create enemies that rotate similarly to how the player rotates, ut my recent attempt with doing that using a random number generator did not work and I am not really sure how to make that better. Do you have any suggestions?

The way I was doing it was using a random number generator to choose what direction to go and then use the rotation extension to rotate the image, then use some trigonometric functions to translate that rotation into motion.